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Discussing the Open Source FPGA Amiga Project
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 Post subject: Donkey Kong core - it is possible?
PostPosted: Tue Feb 04, 2014 12:44 pm 
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Joined: Sun Aug 05, 2012 12:54 pm
Posts: 39
Location: Italy
Seeing cores of Pacman and Frogger, I wonder if it is possible to "dream" a Donkey Kong (arcade) core for Minimig.
It is for sure one of the greatest games of all time, and I recommend "The king of Kong: a fistful of quarters" documentary.

It would be GREAT to have a perfect DK reproduction on Minimig! :shock: :o :D

Thanks...


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 Post subject: Re: Donkey Kong core - it is possible?
PostPosted: Mon Mar 16, 2015 2:16 am 
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Joined: Fri Sep 04, 2009 2:05 pm
Posts: 6
Location: Sydney, Australia
The source for Donkey Kong has been floating around for many years.


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 Post subject: Re: Donkey Kong core - it is possible?
PostPosted: Thu Mar 19, 2015 5:50 pm 
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Joined: Mon Dec 01, 2008 9:58 pm
Posts: 1568
Location: .de
Hard to say. The Core and the ROMs must fit into the FPGA (its available blockram).
External S-RAM chips could be used for the framebuffer etc. but it would be very hard to upload the ROM images via sd-card.

Means the possible portings for the Minimig 3S400 is limited. The Pacman core already needed adaption to not use any logic as RAM-cells which made some trouble at sprite display.

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